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Tetris Didn't Succeed at The Game Awards — Another Award Type Might Solve This

As any prominent awards ceremony approaches, there’s always an outcry to include fresh award types to honor overlooked contributions and fill the spirits of fans with niche passions.

Another commentator has already made supporting a scary games classification. That would be fantastic. So would board games, this being a passionate advocate's mission. Yet I need to apologize in advance for pushing forward because like all blinkered fanatics, I possess a compelling case supporting my request is the most urgent above others. Here's the proposal: We need a category for puzzle games.

The Genre Classification Challenge

Organizing artistic expressions is not a science; it’s very subjective, and it will always start arguments resulting in unclear classifications. There’s a reason cinema institutions avoid this approach. Yet it remains an essential concession for the industry of interactive entertainment, that demonstrate such variety they barely qualify one unified medium.

For the full spectrum of gaming accomplishments to gain proper attention, and for games of all stripes to receive proper recognition, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies offer these classifications covering Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications effectively encompass numerous genres, allowing placement for numerous titles.

This doesn't apply to logic-based experiences. There’s simply nowhere to put them. Examine these examples from recent excellent titles, showing diverse approaches: building puzzles from a specific release, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles in another game. What category would fit them within current classifications? Nowhere, that’s where.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games launched regularly lacking appropriate categories in entertainment awards, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the intensely contested Indie races.

  • A renowned logic title wasn’t nominated for anything in 2014
  • A different innovative game received no nominations that year
  • Well-received sorting experience received no acknowledgment in 2021
  • Just some brain-teasers barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent small games, however the design of the puzzle game carries substantial weight. Famous handheld logic titles rank among the most-played games in the world continuing this trend for over a decade.

The famous puzzle experience rivals famous sandbox experiences for the title of most purchased experience; it’s also in the running for top gaming experience. Puzzle games are foundational within interactive entertainment, while interacting with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. It would be easy to populate multiple candidates with fascinating, diverse, deserving games every year with ease — perhaps, with difficulty, because you’d have to leave many worthy titles.

To emphasize again, these are games that otherwise have no home during prominent ceremonies. Brain-teaser creators operate at the demanding boundary of video game design, producing among most fundamental forms within interactive entertainment. Comparable to movie stunt professionals, they warrant appreciation. We shouldn't delay decades.

By

Rebecca Bradley

A seasoned journalist and tech enthusiast based in London, Elara specializes in digital media and current affairs reporting.

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